The rule book of the RCLL contains the rules and regulations teams participating in the competitions have to follow. They are updated every year to reflect the progress and development of the league. Typically we aim to have a 2-year cycle of the rulebook, with larger changes introduced in one year and only smaller changes to stabilize and adjust in the following year.
2019
We have made our discussions more transparent by moving to Github. With learnings from last year we also balanced and improved rules to grant more exciting competition and more room to show excellence. Also we have integrated a couple of technical changes to our infrastructure, using the latest developments in the Smart Factory domain.
2018
We are working towards the introduction of a new storage station. This is a long-term effort. This year, the station will provide pre-assembled products that can be bought for delivery.The new rulebook will have only small changes and will be available end of February 2018.
2017
We changed the field size and zone layout. Production became the main focus by making the exploration phase shorter and less important.The workpieces were marked with barcodes, to track specific products by processing stations and award points for production steps during the game.
2016
After three years of constant and tremendous changes, 2016 was a year to consolidate our league.
2015
We introduced actual physical processing machines based on the Modular Production System (MPS) requiring more complex machine handling. To accommodate the new machine working height, the Robotino 3 will be the new major platform in the league (Robotino 2 are still allowed).Festo provides a special offer for RoboCup participants for the new robot platform. Additionally, the production schedule has again become more flexible and dynamic, by introducing color-coded rings of which a varying number can be requested to be mounted in a specific order for a certain product. This increased the number of products from 3 to about 240.
2014
We merged the formerly separate playing fields into a single one, on which both teams compete at the same time, introducing the need for self-localization, collision avoidance, and increased spatial coordination complexity. Additionally, the production schedules became more dynamic in that orders were posted dynamically.
2013
We introduced the Referee Box (refbox) changing the competition at its core by introducing a flow of information. This allowed for more dynamic games and the automatic tracking of scores, and to relax the hitherto existing regulations regarding additional computing power.